Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Graphics. The game uses default primitives in Unity, the default skybox, and the default shader, just with different colours. Not brilliant.

Audio. I found the music bothersome in the menu, but, while playing I didn't notice it that much, which is interesting. Still, composition-wise it wasn't great. Very few notes, no harmonies, very basic. SFX is serviceable, but you're using very few samples, so the SFX get repetitive quickly.

The main mechanic of the game of getting grey enemies to kill each other was interesting. I liked that. However, the game quickly turned int a perma-strafe fest, only altered by the fact that spawning is random, so sometimes enemies will spawn behind you, leading to unexpected loss of health, while you're dealing with 5 grey cubes that refuse to hit each other.

I don't see how the theme was hit. The fact that a text box says something blatantly contrary to what's happening isn't really a lie. It's absurdity. Further, I learnt to ignore the messages immediately.

There was an interesting piece of poor design / execution I noticed when I died. Because you are required to shoot continuously and you don't have an automatic weapon, chances are you will keep clicking when the main menu appears. Twice in a row I clicked on "Exit" when I died. You should have a dedicated game over state.

It's always nice to read some constructive feedback.

So, I'm a programmer, and I do not mess much with Unity. So the graphics and the audio wasn't really my focus, in fact, I'm just glad I could do it haha. I am getting better with it in due time. I also have a full-time job, so my available time to develop wasn't that great.

Enought with excuses, my main objective for the game was to be fun to play. I couldn't implement the lie mechanic exactly how I wanted, and I know it was really subtle. I'm glad you liked the game mechanics, thought. I appreciate your feedback, and see you in another jams!