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(+1)

Bruh you didn't even check if I won the alphabet game. That's the part I spent the most time on and I was forced to ""lose"" at the end anyway.

For the text, I suggest you break the lines at spaces, or at the very least use those connec-

ting lines that they teach you in pri-

mary school, instead of just cutting at whateve

r letter was out of reach, it's super annoying to read. I think you could also afford an extra line of characters. If you're making a text adventure, you best make sure that the text and reading part is done well!

Thanks for the feedback. You are right about the fact that the text part in a text game should be at least convenient.
I think I'll keep a better eye on this in the next projects.

And for playing with the alphabet -  sorry(