thanks for the comment :)
the second bug was something that I couldn’t fix for some reason, I reviewed my code a few times to understand, but I didn’t find anything, this happened whenever I took damage very quickly from an enemy when entering the room, but why this happened idk lmao, I hadn’t found that first bug you found, my bad for not testing the game more xd
**But again, thanks for playing the game and commenting on your experience **