Oh wow this game is very good like I had a lot fun playing with it! But I've found some issue that the ghost is much more slower on my laptop than for my friend's. My friend had a lot of trouble exiting while I can slowly find my way out on the first try. But still very fun game
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Yoru no Kage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.214 | 3.214 |
Overall | #8 | 3.114 | 3.114 |
Visuals | #9 | 3.357 | 3.357 |
How well does the game fit the themes? | #10 | 3.357 | 3.357 |
How much do you enjoy the game overall? | #13 | 2.929 | 2.929 |
Gameplay | #18 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
One day
Comments
Thank you ^^ happy to hear that!
Hmm, so there might be issues with the frame rate. On my computer the ghost is very close to the player all the way to the exit, but some people had said that the ghost is too slow. I need to investigate into that issue at some point, when developing new games. Thank you for your helpful feedback 。^‿^。 (edit: if it's not too much trouble, could you tell me what framerate your laptop has?)
Yeah I think it might be related to that. I know you're not using Unity, but in Unity there's like if you want consistent movement you have to * Time.deltaTime which is the time between two frames so that the speed will be consistent. Maybe there will be something similar in the engine that you use.
This is awesome. Art is amazing. Can I get an animation flip-flop so I can moon walk my way out to survival lol.
Well, that's horrifying! Move faster, girl! Get out of that twenty story house!
I got through it in one try. I think I would have liked to use spacebar or another key instead of clicking with the mouse. I use Construct 2 also and the corruption problem is the real monster in this story.
Hehe :D Thanks for the feedback. Based on the comments, I think I've underestimated players ability to escape from that monster. I wanted to give a little mercy to the player if there would be some misclicks when opening doors and hatches.
But in next game, no mercy! ( `▽´)Ψミ(/・ω・)/
That is a good idea to add another key to open doors, and I actually tried to implement it. But it had some issues with that so I gave up because it would have taken more time to fix it. Also you can play the game with your friend. One moves the character and the other opens doors and hatches with the mouse ^^
Cool game, I only saw the creature at the beginning. The creature is a bit too slow?
Thank you. I can't say for sure if it's too slow, it may be. My friend tried several times before getting through the game. Based on these, I could think that the difficulty level is medium. If there was more levels, I could increase the speed of the enemy as the game progresses.Thank you for the feedback!
In this jam, I exceeded the development time (3h) by several hours. There were a lot of things I hadn't done before, so it took me a while to figure out how to do them. I accidentally managed to corrupt some of the files in the middle of development, so I had to start all over again. Regardless, it would be great to get some feedback so I can improve my games in the future, thank you <3
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