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(+2)

Yeah, but when playing (and thinking) about the moves, players don't want to be distracted by some kind of input (for instances like clicking or holding opponents' pieces just to get information) especially at the latter stages when opponent's pieces are literally triple the numbers of the players (and also that annoying bishop).

And one more thing, maybe this is obvious since you have not done the UI on the item, but it really needs some description, just throwing it out there.

anyway, thanks for the game. :)

(+1)

I think that piece icons on click should be enough until players learn what everything is. There's far weirder chess sets than mine out there. I don't want to crowd the board with too many symbols and indicators.

Item description UI of some sort is planned to be added, it's just  somewhat difficult to make and I have limited space to add it. I do want to add non-chess moves in the future, so having UI for that will be essential.

(+2)

yeah, after I played a bit, I do somehow familiarize my self with the pieces, so yeah you are right, it will crowded the board somehow.


lol yeah I myself also despise making UI, anyway good luck with your game.