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The puzzles are a bit dull, but that honestly works to the game's advantage, trying to figure out the meaning at the same time the girl is, but in a completely different way.


I was striving for an easy game where you'd spend more time listening to the story than solving shadow puzzles :D I was trying to lean into an atmosphere, mood and narrative than making a mechanically complex game. 

Thanks for playing! I'm glad you got something out of it!