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Death Cube 2.0 overhaul

A topic by TurboScrooge created Jan 06, 2017 Views: 408 Replies: 4
Viewing posts 1 to 2

The death cube 2.0 should have higher walls, forcing the player to not be able to escape the cube until all the robots are dead and the spikes deactivate.

That would make it more death-cube and less passive-aggressive-cube.

(+1)

Interesting idea! Maybe for Death Cube 3.0 :)

also, the ai need better pathing, because I walk around the center of the cube... and the robots try to walk THROUGH the center of the cube. better pathing would make the kick more relevant on this level :3

totally! It's slowly rising to the top of "most annoying things", which is how I tend to prioritize these things.

what's at the top? humans? xD