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(1 edit) (+1)

On the walkable wall: Looks like I missed a spot. That's a quick fix.

On the bridge: Looks like I pasted in the wrong tile there. Again, easy fix now I know it's there. I'll go over the rest of the maze as well and specifically look at junctions like that one.

(5 edits) (+1)

Did a overwrite of all files, the purple hedge bridges have the same issue as the green ones, where I can walk from under the bridge to over the bridge? Sorry if I wasn't clear about that.

And the Fairy Regalle Wood and the other one in the East, neither have different BGM? EDIT: but I guess you mean that it's just not silent when coming from the web, and that works!


Lastly, did you see my edits? Gonna go get the Bestiary entries from the last dungeon. Good luck, pace yourself and stuff!

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Do I have to anger the Alicorn Guards to fight them? Hope not.

MultiTwister deals its Deflect additional damage as Piercing through my Defense?

...

Yeah, this trigger still happens even after the battle happens:


(+1)

I got some more time to look at this.

If the previous bridges didn't fix, then messing with the tileset might not cut it. So I'm playing it safe and putting some events that will just implement the passability stuff properly.

I'll also have the third fight trigger handled. That'll be an easy fix.

Twister bonus damage hitting through defense is intentional. I imagined it as more of a "status damage" added on to the Deflect.

(3 edits) (+1)

Hope you had a good day!

Brill's ability to pass through "Final" Boss floor's right archway is back...


Dragon Statue should be activatable now? Annnd I'm softlocked in this final screen / map unless I reload. Quite sure I overwrote my game files with the latest patch...

Well, just gotta try to find my way back to the painting hallway.

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Not sure why, but when the top Green Flame turns around, it flickers.



The Floating Boss shouldn't exist anymore? ... But I guess most of this stuff is just because you haven't set up all the post-"Final" boss states.

Wellspring cutscene weirdness. ditto.


Got me the Alicorn Guard bestiary entry! I'm out to check if I've got all of them. Champion says 288, so it seems I've got'em all!

(+1)

All right, I should have the fixes for all of those issues down. (The archways in that particular map have been a mess for some reason!) I'll go ahead and upload the patched version now.

Thank you for all the help!

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You're welcome!

Umm... The Lock Lights for the Left Door at the top floor of the Currently Final Dungeon are all red, but the door is unlocked, aren't unlocked locks supposed to be grey?

But I can leave the top floor now!

(1 edit) (+1)

Currently, the lights aren't so much "lights" as "decorations"- I haven't quite implemented any conditional  doodads yet. That's one thing I decided to put on the backburner due to the already-delayed development cycle, as they still do indicate that there's four of something.

(+1)

Alright!

Now just poking around the edges and stuff. Does the Lucky Blend's effect on Sample only happen in Evrandel or something? I got the Lucky status and am Sampling in the Prison, but I've sampled at least 5 times and nothing lucky has happened.

(+1)

The Lucky Blend's bonus Sample effect should have a 1  in 10 shot at occurring.

(3 edits) (+1)

Took a long while, but it happened, so that's good!

Woo! Finally found Levinite by Sampling! Now to grab tons! Slowly!