> Having suit oxygen and having a hunger of "normal" or "full" will slowly replenish your health.
This is either not quite working, or the health +ve/-ve indicator isn't. I currently have a status of "Healthy +" combined with "Very Hungry"
It may be that the + doesn't vanish after you reach full HP.
>Placeholder: health status text now shows a "-" or "+" next to it to indicate if your health is improving or declining.
I'll be interested to see where you go with this. "Wounded +" tends to imply "more than wounded", when it is actually meaning healing.
> Fixed a habitat oxygen consumption / player suit refill inconsistency.
This is definitely much improved, although there is an edge case (perhaps rounding error when the O2 available is less than one point) where the oxygen levels can get stuck.
In one case, you can sit in your base overnight and not use up any oxygen even though the base shows zero and the power is off.
In another case, after powering up in the morning and refilling the suit, the base locked at 0/50 oxygen and would not climb above that until I opened and closed the airlock.
PS: I noticed the extra decimal point of precision on the power systems. Smells like future features ;)