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Oh, Themeire. I cancelled that because I had 2 other games to work on, in an official capacity, including Beyond Shadowgate, the official sequel to NES Shadowgate, due out in a few months. The other game is still secret.
The reason I cancelled Themeire, and not just put it off, was because a lot of the assets, ideas and puzzled for the game were used in making one of the sections in Beyond Shadowgate, aptly named Themire (spelled slightly differently)

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Oh that's too bad, but it is what it is. Beyond shadowgate should be good though looking forward to it.  But i have a few more questions:

1. Does this game take place in another world entirely that is inspired by Arabia or do you just get sent in the distant past?

2. Did you come  up with all the puzzles and deaths yourself or did you have to brainstorm with a team?

3. When you watch a stream or a let's play of someone playing Spectacle, what's the funniest way you've seen someone trying to solve a puzzle knowing that it wouldn't work?

Another world entirely. A fantasy land inspired by Arabian and Greek mythology. I made it an unofficial prequal to The Uninvited, where the origins of the supernatural creatures and events that occur in the Uninvited mansion originated in the magical kingdom. The unknown sorcerer who owned the house and trained apprentices, including that games antagonist, was the same sorcerer from Spectacle. Of course I added around 10 other direct references and links to The Uninvited.

I came up with everything myself. 

Probably the Hyleg Well puzzle, in the Azure palace, where you have to line up the moon and throw in a coin to make the gust of wind destroy the Yajna upstairs. A LOT of people wanted to go down that well. I'm like "Oh yeah, you go down a well in Shadowgate. That's why they're so determined to try and go down there", lol