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We uploaded files in a wrong way, but we added a link in the description to the correct compressed file. We  apologize  for that.

(1 edit)

Awesome, I'll take a peek

EDIT - The files look correct but it's still just the Windows build in that folder.  To do a macOS build you need to first add mac build support.  You can do that part in the hub.  Open Unity Hub app > Installs > Select the specific install (Unity editor version) you used to build this game > Click the three dots in the upper right corner of the install > Add mac build support.  Then reopen your project in the Unity editor > File Menu > Build Settings > Select Standalone Windows/macOS/Linux but change the target to macOS. 

NOTE: You may actually need a mac to build a macOS app.  Unless it's a java app it may need to be signed (through Xcode - which only runs on macs) but I'm not sure about that part.  Anyway, hope this helps.