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I think this is by far one of my favorite games because this feels like something that we all can relate to in some way. You did a good job capturing what it feels like to be left alone and think no one will hear you when you need them. And I think the story gives enough for us to know what's going on without having to hammer the situation into our heads. The puzzles felt challenging enough that they were rewarding to complete without being frustrating to figure out. The enemies might need some tweaking; I was literally in front of one and it didn't notice me. All in all, a very good job. I love how the hawk WAS the central focus without actually being focused on too much - I think if he had been portrayed any differently, the ending wouldn't be as powerful. That was a really good choice.

Thank you so much!! One of my big weaknesses is the, let's say, programmatic side of things so I try and keep it simple. I knew posting it that that whole sneak section was still just meh and not exactly how I wanted it. Definitely needs some tweaking. Ironically in the spirit of the story I'm trying to be nice to myself about it, lol. But I'm really really glad the story and message is resonating with people. I get better with each game I work on and I'm always appreciative to people giving my projects their time and attention <3