Honestly I find the spy glass to be not super useful with only a few variations in the cards
Viewing post in ARSONATE (Jam Version) jam comments
This is very true.
The spyglass was initially planned to have a bigger role in revealing potential traps hidden underneath a card.
This utility was unfortunately scrapped due to its complexity and the (Pirate Software) game jam time constraints.
3 card types definitely isn't much, but I suppose it comes down to how you leverage the info using your Utilities.
I know some cool things you can do are:
- Spyglass => Find Redraw card => Use Hatchet on said Redraw card to cancel it.
- Spyglass => Find Utility Card on enemy's field => Use Arson to "steal" said Utility Card.
Or if you have two Arsons:
- Spyglass => Find Redraw Card on enemy's field => Use Arson to activate the Redraw => Use another Arson
Though no one is expected to really know these tactics, but I feel as though employing them definitely affects who wins.