I'm seeing a similar issue. All I can really add is that the game boots in a small window, supposedly acting normally with the cursor even changing, but when it tries to expand to a larger resolution it hangs. Other godot games run fine for me
Sorry for the late response.
I struggled to launch the game at first, due to it insisting to not run on my NVIDIA GPU. Even after changing settings up from the control panel; both program specific settings and global settings.
I used cmd to launch it as per the error message box:
[Directory of the game]>Masks.exe --rendering-driver opengl3
With this, I did launch it, but it still crashed anyways. Godot 4 is probs to blame here.
well that's frustrating, and explains why neither version works. i've been building my projects under compatibility mode, which to my understanding uses opengl3, and it's fixed issues in the past, but if even that's not working anymore, that's...annoying.
as a last ditch effort, i've uploaded a new testing copy using a previous version of godot that's worked in the past. feel free to give it a try