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(+1)

well that's frustrating, and explains why neither version works. i've been building my projects under compatibility mode, which to my understanding uses opengl3, and it's fixed issues in the past, but if even that's not working anymore, that's...annoying.

as a last ditch effort, i've uploaded a new testing copy using a previous version of godot that's worked in the past. feel free to give it a try

The debug version worked. I launched the console as well, but I didn't get a lot out from it. 

(+1)

...i'm somewhat annoyed that that worked -w- glad it's working for you at least though

Thanks for helping us, dev :D 

dose not work same problem where is the debug copy?