Nice narrative experience! The horror of tedium is a under explored concept in the gaming space, in my opinion. My main criticism of the game might be that the physical environment is underutilized; you could really drive home the point by having the player perform more of the monotonous daily tasks in the world, rather than have them pulled along by the story, which doesn't seem to mind what the player is doing outside of responding to prompts. Also, I managed to fall into oblivion after walking out the door while talking to my mother. Metaphor?
Regardless, interesting concept. I really liked when I could see visual changes in the world after making decisions. Good work!