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(4/5)

Downloaded a bunch of these game jam uploads for the shigs. Out of all of them, a couple have mechanics that could translate into a great full-length game. This is one of them; dragging assets into the gun opens up a bunch of opportunities for puzzle solving and combat. Out of a week's worth of noodling, I would say that's worth it. 

The game obviously lacks polish. The controls are a little wonky and not vey responsive. The mob assets are a little vanilla - even considering the theme - and the stages aren't optimized for platforming. 

Overall, considering the time constraints and the fact that this person is working alone - i think? - it's a good effort. I hope they refine it and keep exploring the really good bits.

Thank you for the encouraging comments!

I agree the controls are wonky, but I know what to fix in the future. I had a lot of ideas for the gun mechanics, like physically shooting the player and launching you instead of just changing the sprite of the projectile, and maybe locked doors you had to shoot an unreachable a key into, etc, but I ran out of time since I was working alone and I couldn’t get the full week off of work :/. Next year I’ll be completely clearing my schedule haha.

Thanks again for the rating and checking the game out!