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This game has a very good polish in all its aspects (graphics, audio, ui...).

The projector and switches puzzles were balanced, not too easy, not too hard. The safe puzzle was a bit too obvious. It would not be a problem if I was not the last puzzle before the end. But it is and it felt a bit anticlimactic.

Also I found the key in the switches puzzle room before solving it. It should be locked.

The game lenght is perferct for a game jam.

The atmosphere of the game was a bit confusing. The theme and the music suggest an horror game but the house seems very ordinary. It could use one or two weird props to set the mood a bit better.

Bugs and glitches:

- I had a very weird bug on the projector puzzle. I was entering the right combination but only the first color was working (orange), but the second one (blue) failed. I spent something like 15 minutes on it but it wasn't working. I watched Ategon's video, he was doing the same thing as I was doing. I restarted the game, still doesn't work. I restarted again, and it worked! I did exactly the same thing than in the first 2 tries I have no idea why it wasn't working.

- I got stuck between the window and the safe, but I was able to jiggle myself out of there eventually

- The shadows are glitchy (jagged edges)

Thanks for playing and the detailed feedback. 

The projector glitching is weird and as far as I know it did not happen to anyone else but I will take a look at it and see if I can reproduce it. The clipping at the safe and a couple of other places is fixed in the final release. You are so right about the music but sadly I ran out of time to look for something that's fits better with the theme.

Thanks again for playing!

I have the same bug broo