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(+1)

On very tight and cornered sections, it sometimes feels like you pretty much have to jiggle peek the corners in order to not get hit instantly. Audio feedback for hitting enemies, getting hit, and killing an enemy would be helpful. There is a noticeable "stutter" (lack of a better word) between rooms. You could also add a menu with some basic settings and maybe a reset button. Overall, I am very impressed by this project: stunning visuals, controller feels great and responsive, good music choice, and the game is not too long, so it stays fun until the end. I don't know if it was your intention, but I think it was kind of cool to see the whole map from the top at the end; you could present this a bit more if it was intentional. Great game, good job!

(1 edit)

Thanks you for your feedback!

Is the "stutter" the small slow down just before the doors?


I didn't noticed it before and I have no idea what's causing it, I will investigate.

[EDIT] Fixed. It was the CharacterController colliding with the ceiling despite not touching it. I'll release this fix in the post jam update.

(+1)

Yes thats it. It feels like there is a very small step or something like that. Hard to explain honestly.