I love the SCP concept! Definitely clicked a few random buttons and died a lot though.
I'd love some more in-depth clues on the research and some puzzles to solve, because the end felt abrupt. I think that's because it was tied to random chance? Basically, I would love some more elements of story! Like something that goes wrong on day 3 or something.
The dialogue could also use a little polish, just to be more concise and seem more lab-y.
Absolutely love the graphics and music, especially how you never see the art changing—very FNAF. And the art style itself was like Little Inferno. Two of my favorite games in one!
Having the researchers go insane was creepy and cool, especially with the psychological test thing, too. I felt like I might have also been hallucinating when the monsters appeared around my desk.
Also love the layering of the character art against the background, with the highlighted outline. It just looked super clean.
The flickering of the changing dialogue was another small detail that really added to the atmosphere. Same with the copious SFX. And the music was the cherry on top.
Not sure if the loading screen was real but it definitely made the game feel more legit! The title screen and credits, too.
I'm a sucker for horror and SCP, so this game had me hooked from the concept alone. It might put some people off to have so much text, but I personally loved getting to click through it. Super amazing for only a week of work!!! And gotta love that everything was made from scratch :)
+ I saw a comment saying that there was never enough time to do everything you wanted, but I actually really liked how the calendar caught me off guard. Felt exciting and a little more challenging. But maybe it could be better balanced with longer missions etc.