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roplz

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A member registered Feb 01, 2024 · View creator page →

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Wow thank you so much!!!!! The DS thing makes me so happy hahaha

Super beautiful! The character animation is like the ending of Little Inferno—just super similar atmosphere to that specific part of the game. I love the bar at the top that signals where you are in time, and how first relaxing but then apprehensive it was... And how it told a story with the zombies/tree/gun/grave! The audio was also very crunchy and satisfying. I do wish the ending had felt like more of a reward or maybe punishment though, like you go to the final slide and there's a little house built out of the tree or something waiting for you. Or maybe, if you're supposed to be dying of old age, signify that somehow. 

I saw some comments saying the game wasn't easy to jump into, but I really liked getting thrown in!!! It felt like I was free to take my time and explore, and the minutes walking around made finding objects way more rewarding. 

LMAO u scared me

I love the SCP concept! Definitely clicked a few random buttons and died a lot though.
I'd love some more in-depth clues on the research and some puzzles to solve, because the end felt abrupt. I think that's because it was tied to random chance? Basically, I would love some more elements of story! Like something that goes wrong on day 3 or something.
The dialogue could also use a little polish, just to be more concise and seem more lab-y. 

Absolutely love the graphics and music, especially how you never see the art changing—very FNAF. And the art style itself was like Little Inferno.  Two of my favorite games in one!
Having the researchers go insane was creepy and cool, especially with the psychological test thing, too. I felt like I might have also been hallucinating when the monsters appeared around my desk. 
Also love the layering of the character art against the background, with the highlighted outline. It just looked super clean. 
The flickering of the changing dialogue was another small detail that really added to the atmosphere. Same with the copious SFX. And the music was the cherry on top. 
Not sure if the loading screen was real but it definitely made the game feel more legit! The title screen and credits, too. 

I'm a sucker for horror and SCP, so this game had me hooked from the concept alone. It might put some people off to have so much text, but I personally loved getting to click through it. Super amazing for only a week of work!!! And gotta love that everything  was made from scratch :) 
+ I saw a comment saying that there was never enough time to do everything you wanted, but I actually really liked how the calendar caught me off guard. Felt exciting and a little more challenging. But maybe it could be better balanced with longer missions etc. 

i managed after four hours. help

woaaa thank you so much!! i'm so glad you liked it :) a lot of the dialogue was made in a 5am panic, so i'm beyond relieved it read so well to you ᕦ(O ᗜ  O)ᕤ   (also it took me three days to beat my own friggin game so you're not alone LOL)