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(+1)

Oh damn its a good game. But in it's current state, too hard, for me at least. I played like 10 times and got only to the third night, those flying flames...

Some balancing is definitely needed. Maybe even just adding more lives will do the work. Would be cool to have some music (by the way I really loved the sound effects, almost every sound has some very satisfying click in it). I think the light source should not be fixed in one place, because it works better when you run in one direction, but it is much worse when you run in other direction. Also it would be cool to have some more things to do at the day time. Actually there are probably a lot of things you can add to fill it with content. I don't mean add to make a good game, but I mostly mean like potential is pretty big. Some close combat would be cool too, maybe some traps (setting it at the daytime maybe? or maybe just dropping on the floor while running from enemies). Maybe some shield system, can be especially useful with those flying flames. And maybe not only a labyrinth, some open spaces.

Oh well yeah I know it's easy to fantasize without actually implementing anything, haha, sorry.

Anyway it was fun, I think I replayed this game more than any other from the jam.

(+1)

Thanks for your suggestions. I understand the point and I will surely make it a little easier. 

I added sounds on the day of submission and couldn't find a proper background music for game. I am glad that you liked it. All the sounds were recorded by me and my brother. This was my first game in which I used sound effects.

At first I made the light source pointing in the direction in which the player is moving but that didn't seemed good to me.  I understand your problem and I will fix this after the jam. Although you will be able to see a lot better after upgrading the light.

I actually planned to have a close range combat system but I didn't had enough time to implement that. Although other ideas of yours are pretty cool. I will try to add a sword, shield and traps. You can check it out after some time of the jam.

Thanks  Foe Playing :)

yeah I would be happy to check the post-jam version out

Had some random idea, to turn the main character into some kind of sorcerer, so the flying bow is actually magic flying bow. On the other hand if it's a sorcerer why need a bow at all.

I thought of another type of bow like an fire bow instead of making the player into sorcerer. Thanks for suggestion.