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I only got one ending so far. I really like all the special effects and the way things animate from moving from one screen to another. I really like how there's different channels in the music that reacts dynamically to mechanics. I like the pacing of levels and  I like the really minimal artstyle too.

I do think that there should be a way to exit the game at the end. I got confused and stuck at the Dissonance screen. Gameplay and movement wise it's a bit too simple but I do like that it doesn't overstay its welcome. I'd probably make your movement speed faster in this current iteration. I'd probably also allow you to skip to the end of dialogue if possible. I also am not quite sure what the yellow orbs do other than as an optional objective but it was fun to collect them.  

I feel pretty inspired by your game's aesthetic and it does make me want to use the effects and dynamic music you've done in my own way in my own games. I enjoyed this game and I find the dialogue and writing amusing. 

The music is nice. I wrote earlier I really like how it dynamically switches. I like the particle effects when you die and collect stuff. It's simple but it fits the artstyle. The pixel art blend with the white platforms fits surprisingly well. 

Thank you for a detailed review! I really appreciate it.

There should be an exit button on the title screen, If it didn't appear for you it might be a resolution issue I haven't caught on?

I absolutely agree on the gameplay front, I also think I played it too safe and should've innovated with something new to the platforming gameplay, and skippable dialogue is one thing I sadly didn't have enough time for in the game jam, otherwise I would've added that feature as well. The yellow orbs are entirely optional, however they are required for a particular ending.

It fills me with happiness to know that my work can inspire others! I hope I can keep doing this to affect even more people!

Thanks for playing my game, glad you enjoyed it. I'm going to play yours right now!