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Thanks! I almost took that puzzle out because when I designed it I kept going back and forth between being worried it was too obvious to being worried it was too complicated. But I figured if I can't decide if its too easy or too hard maybe that means its a good puzzle? Lol, so I kept it in. 

I do plan to increase the volume of the audio cues for that puzzle though, I think that will help. 

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Gotcha, that all makes sense!

It might even be worth sending general audio to one audio bus and the important audio cues to a separate one with a sidechain compressor on the main one. That way whenever you’re playing an important audio cue, any other audio would duck out of the way to help it stick out. Just a thought!

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Thank you for the suggestion! I'll definitely have to do some research on how to do that and try it at some point, if not with this game, a future one for sure.