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(1 edit)

Thanks for your feedback!! For that specific door I wanted to do kind of a rage bait but I don't think I did it quite the right way. There's actually no way (as far as I know) to set all switches on green. The door is actually unlocked from the start, but obviously players will try to go for the puzzle first at that point in the game and that was the idea, to trick them. The hint I wanted to give the player is that always 2 seconds (2 or 3 I believe), the door unlocking sound always plays. Maybe I should have had that sound repeat in case people missed it, since you can't go back and have it replayed, which means the only hint is lost and now you really think that you have to solve the puzzle.

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Oh my god, I fell RIGHT INTO IT. That's actually genius xD. Honestly, I think you did it the right way, that's on me xD. I just fell into the trap of thinking that this door was just the kind of bullshit level you throw 1h before the deadline of a game jam,  but it was way more genius than that xD. Maybe, adding even more buttons, so there is a ridiculous amount everywhere on the wall, could make the player understand better, but honestly

I finished it and got the cake, but it was a lie ='(  xD. The "written numbers on the wall" puzzle was a bit tricky, it took me many tries to find the correct order of the numbers... I don't know if there was a logic to it or not xD.

I adjusted my ratings accordingly, because I feel so stupid to not even try to open the door that you deserve one more "Game design" star xD.

Awesome game, keep up the good work ;).