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Okay, I have some feedback on the game:

  • Let's start off with the visuals and music. The art is clean and simple, letting the player focus on the platforming. The music is also nice.
  • On to the controls; I'm not a fan of the control setup. I would like to able to jump with W.
  • The main mechanic in the game, with the revealing of the hiden obstacles, is done by every other playformer in the jam I've played so far. It looks like you tried to add a spin on it, by having the text in the top left; which is good. However when I'm playing the game, I am looking at the character and the "reveal circle". So it doesn't really work that well.
  • "Jump into the void" is not intuitive design. People first have to look at the text in the top left to notice it. To then figure out where the void is. Maybe you can mark were the void is or remove this entirely.
  • The water has a different size collider as the ground, so when you're moving over the water the character doesn't like to seamlessly move from the water to the ground. There are ways to solve this without having the character float in the air while they are moving over the water. Like modifying the collider of the character so that its corners are rounded.
  • With the moving platforms the character is not parented to the platform. So he falls off when the platform moves, which isn't great.

Wow so much feedback! Thx a lot! Pretty cool improvement ideas! I will add w to jump! I now that the mechanic is also used by others but i cant know this before everyone submitted! I will fix the water but the moving platform should be like this! Thanks for your feedback!