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I played it for a while and it was fun, but I think it needs rebalancing. e.g. if the door in the upper left is picked as the first one, death is almost certain and unavoidable!

But I actually liked the idea, that instead the currency to buy/upgrade (your power) and your healthbar is the same! It's a concept I've never seen in a towerd-defence-game yet! This concept really has potential; You have to think every time before you buy something, because essentially you buy it at the cost of your health! Great Job for comming up with this!!!

Thanks for playing and your encouragement! Ah yeah that dang top left door – I thought splitting the wave into two directions would make up for the short length but yes it all needs a rebalance especially the late game.