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The idea of the game is pretty cool. The attack need some kind of feedback and juice, it's not clear when you can attack and if the attack happened at all

Thanks for the feedback! I can understand your point about it not being clear when/how to attack - perhaps a clear turn indicator or a message telling you to select an item would be an improvement.

I don’t really understand your second point (and I’m trying). There is an attack animation, floating damage number, and sound for both the player and the enemy. Could you elaborate on it being unclear whether the attack happened at all?

After replaying the game, I think the issue specifically is that HP doesn't go down immediately after attacking. That brief moment when there is a damage number appears but the health doesn't go down is confusing.

I see what you mean, thanks!