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(+1)

Took me a bit to figure out I could double-jump which helped, but I found the slipperiness of the player movement frustrating, especially since there didn’t seem to be a reason for it (e.g. ice or something similar).

I liked the concept though, and the art and audio were both solid. Nice job!

(+1)

We wanted him to be quite fast because he's a vampire - but I agree the slipperiness was a bit much (we did already bring it down a bunch). The thinking was that we didn't want it to be too easy, as we weren't sure we would be able to make multiple levels since it's our first game (and we were right). Thank you for the feedback though, we will add a controls menu next time