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Yeah a bit frustrating since I see the screenshot with the second room but keep dying without knowing if I'm doing something wrong. Maybe an insta-kill in the first 5 seconds is too harsh. As a player I would have liked a bit more time to just get acclimated. Interesting concept and art! Would have loved to play more of this! The art and audio design was really intriguing.

I removed the second screenshot and updated the page to more properly inform the state of this prototype. That was poor judgement on my part. I apologize. Sleep derivation didn't help either 🤪

The first part of the room is a bit crazy in it's current state, but the ability to escape that trap is simple if I had gotten the second part of the room finished in time. Sorry for the harsh and frustrating experience. Once voting is over I plan to upload an update. Hope you'll come back to check it out!

definitely! It has a really cool concept I'll definitely be back for a full playthrough!