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I really enjoyed this, the inspiration from Hollow Knight in the casting/healing/atmosphere is evident, but it’s well implemented and fits well in your game.

So I made the numerous attempts to clear the final boss without getting hit and made it to the secret ending, and I’ve got to say, INCREDIBLE! Definitely worth the effort for anyone else who comes across this comment.

Some thoughts I had:

  • the difficulty jump to the boss from the little eye creatures was pretty dramatic. It would have been amazing if the left and right paths had a simple enemy that introduced one of the three boss attacks as a learning tool (but it’s a jam I get it)

  • If you could implement a retry button for the boss that would be amazing - for someone trying to get the no-hit run it was tedious to have to allow the boss to kill me each time I got hit since that was the fastest way to reset.

I really enjoyed your game, excellent work!

(2 edits)

Thanks, glad you liked the ending. Agree with the critique, something like this was planned it the initial concept, but we had to cut the scope quite a lot. There should have been a mini boss that you had to beat to access each of the thread balls.

The fastest way to reset is actually to just exit to a main menu, and start the game again. The progress will be saved.  This is not obvious though and a respawn button would take literally a minute to implement, so we definitely should have thought about this.