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(3 edits) (+1)

Really polished, didn't go out of a clear set scope and goal and plays great with nice music and legitimately fun but challenging puzzles.  While I'm not sure if it fit the Jam theme exactly, it's a great game and you should definitely be proud of this. 

I found a small issue with the spike logic .  For example, in level 3, to get the Picture without the box/skeleton:

  • The section is : Picture | Spike 1 | Spike 2 | Start
  • Spike 1 and 2 are in the same state (up).
  • Cat moves from Start to Spike 2 safely.
  • If you press "space" you'll be pushed back to Start
  • If you press "left" you'll be pushed back to Spike 2
  • If you now press Space, you'll be pushed to Spike 1 safely.

Seems to happen as the game is trying to put the player back where they came from, but ends up being "chees-able" and exploitable. It works consistently and can let the player spike-push through other areas very easily (like the row of 3 spikes on the right side of level 3).  I think you'll need to have the last "safe" square be remembered and have the cat reset to that spot or pushed all the way back visually.

(+1)

Oh, I see, thank you for finding that out and explaining the issue! I'll definitely need to fix that after the jam ends.

I'm glad you enjoyed the game! Though, I agree that it's not the most creative interpretation of the theme, but I still wanted to make something just for fun and to practice.

(+1)

You're welcome!  I enjoy doing QA a bit as means of observation, as it helps me understand issues that I'm sure to encounter in a future game jam once I'm more confident with Godot.  Good luck in future jams!