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(+1)

This we cool, the platforms you could sink through gave me oldschool platformer vibes, and at first I thought clipping into the wall was a collision oversight, but then realized it was an intended mechanic, which I really like as it gives more than one way to approach each obstacle. I think my only gripe was that I didn't know I could run for a while since there is no in game indication, which led to spikes being a wall that you had to go under rather than over, but that aside, cool game!

(+1)

Thank you! I guess pixel-art really gives that retro vibe. A fun fact is that the clipping through walls and melting mechanics are actually a bug turned feature. Next time i'll try putting the controls in the actual game.