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(+4)

Let me lead by saying that the overall effect is fantastic.  The art is terrific and the general feel and style of things is really engaging.  I skipped the tutorial, which is probably a bad idea, but found almost everything intuitive enough, with helpful tooltips everywhere.  (Should I have learned earlier that discarding a card grants you its karma?  Yes.  Should I have learned that before discarding a negative-karma card when I had zero karma?  Absolutely yes.  This is my fault.)

I did find the game balance to be a little off: maybe because the player starts with fourcards and the opponent starts with one or two, I didn't ever really feel any sense of threat or risk of losing.  (And Strength is really powerful.)  I think if you wanted to keep working on it, there's a lot of room to explore how to balance the combats.

On the other hand, if you decide that a semester's long enough to work on a project, you can absolutely leave it where it is and be proud of it while you move on to even better things!

(1 edit) (+1)

Thank you so much for your thoughtful and detailed comment! Your feedback is invaluable to us and we're glad you were able to enjoy what we've created.
We are planning on further working on the game and improving it, as well as adding some features we unfortunately had to cut due to time constraints.
In fact, we are planning to even host our game on Steam later on.

Besides Strength being very powerful (yes, she was even stronger at some point, we were unfortunately fond of it :D ), do you have any other key feedback regarding the balancing and/or would you potentially even be interested in playtesting our game again as we work on it further in the near future?