Let me lead by saying that the overall effect is fantastic. The art is terrific and the general feel and style of things is really engaging. I skipped the tutorial, which is probably a bad idea, but found almost everything intuitive enough, with helpful tooltips everywhere. (Should I have learned earlier that discarding a card grants you its karma? Yes. Should I have learned that before discarding a negative-karma card when I had zero karma? Absolutely yes. This is my fault.)
I did find the game balance to be a little off: maybe because the player starts with fourcards and the opponent starts with one or two, I didn't ever really feel any sense of threat or risk of losing. (And Strength is really powerful.) I think if you wanted to keep working on it, there's a lot of room to explore how to balance the combats.
On the other hand, if you decide that a semester's long enough to work on a project, you can absolutely leave it where it is and be proud of it while you move on to even better things!