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do you still want to do in grayscale so the player can edit?

Doesn't matter. It would probably take too long to allow the player to edit it themselves. Perhaps it could could be an upgrade that they can buy from the merchant?

thats a good idea

Thank you!

I think that maybe in the beggining of the game could be an text explaining the context, like, the character is a zombie in a kind of dungeon and have to go trough the doors

I have some ideas.

tell me!

Here are some of my ideas:

  • You are placed in the dungeon by some unknown faction of people for some unknown purpose.
  • You died in the dungeon and have unfinished business sort of stuff.
  • Your character is a bounty or treasure hunter.
  • and finally Your character is in purgatory or something 

The purgatory idea was my first vision of the thing when creating the designs!

but i kinda like the idea that the character died in the dungeon

My favorite one is the one where you died in the dungeon. Though the purgatory is the one that makes the most sense, as the game could be played forever: With your progress seemingly have amounted to nothing as when you reenter rooms later on the enemies return. Like Sisyphus from Greek myth.

The weapon in grayscale is in 1.4 archive!