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For me, I would've already used as it is now since I only use 1 light to light up the whole scene. It makes my ugly textures and models look way better. The only thing that's stopping me is I need worker animation because half of my models use it and it would lag without it. I haven't encountered any bugs or anything yet when exported, when workers and webgpu are off. Controlling the position and colors would be cool for something like DAY/NIGHT cycle. I'm using toonshader and oilpaint effects for 3dobject floor and it looks and works great. I want to create a graphics demo scene later for a looks test. Will upload when finished.

Well that sounds like a good reason! I will add it sometime next week.