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Will get that working if people really need it (if we can use this beyond just experimentation, we need another way to implement it, so it's easier to control the lights  during runtime.)

For me, I would've already used as it is now since I only use 1 light to light up the whole scene. It makes my ugly textures and models look way better. The only thing that's stopping me is I need worker animation because half of my models use it and it would lag without it. I haven't encountered any bugs or anything yet when exported, when workers and webgpu are off. Controlling the position and colors would be cool for something like DAY/NIGHT cycle. I'm using toonshader and oilpaint effects for 3dobject floor and it looks and works great. I want to create a graphics demo scene later for a looks test. Will upload when finished.

Well that sounds like a good reason! I will add it sometime next week.