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Celeste

Brave hundreds of hand-crafted challenges as you help Madeline survive her journey to the top of Celeste Mountain! · By Maddy Makes Games, Noel, Heidy Motta, saint11

Celeste won't run on Windows! (Help info) Sticky

A topic by Noel created Jun 13, 2020 Views: 48,396 Replies: 45
Viewing posts 21 to 31 of 31 · Previous page · First page

i tried the first method and it showed me this

Monocle Engine Error Log

==========================================

30/11/2021 9:22:23 AM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

18/11/2021 8:19:26 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

18/11/2021 8:19:02 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 7:45:46 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:29:32 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:27:25 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': Operation did not complete successfully because the file contains a virus or potentially unwanted software. (Exception from HRESULT: 0x800700E1)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:27:12 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': Operation did not complete successfully because the file contains a virus or potentially unwanted software. (Exception from HRESULT: 0x800700E1)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

13/11/2021 2:27:06 PM

System.DllNotFoundException: Unable to load DLL 'CSteamworks': Operation did not complete successfully because the file contains a virus or potentially unwanted software. (Exception from HRESULT: 0x800700E1)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 6:31:09 PM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

Ver 1.4.0.0

11/11/2021 7:56:21 AM

System.NullReferenceException: Object reference not set to an instance of an object.

   at Monocle.Engine.UpdateView()

   at Monocle.Engine.OnClientSizeChanged(Object sender, EventArgs e)

   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged()

   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent)

   at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)

   at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging()

that's what happen when I try to launch celeste for some reason I tried uninstalling and no difference

System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

   at Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)

   at Celeste.Celeste.Main(String[] args)

I have already tried everything that is said here in the "Help info" thread, yet Celeste does not open. My error log is in Portuguese since I'm a Brazillian and my notebook does not allow me to configure a different exhibition language (apparently my version of Windows 11 Home just doesn't support it?) but the error message is consistently this one:

System.DllNotFoundException: Não é possível carregar a DLL 'CSteamworks': Não foi possível encontrar o módulo especificado. (Exceção de HRESULT: 0x8007007E)    em Steamworks.NativeMethods.SteamAPI_RestartAppIfNecessary(AppId_t unOwnAppID)    em Celeste.Celeste.Main(String[] args)

In other words, "cannot load the DLL 'CSteamworks': it wasn't possible to find the specified module". The exception code is 0x8007007E.

I have checked the items 1 through 4 from the Help Info Thread, but idk what the openGL windows version of the game (or whatever it even refers to) would be.

Hi! this is my first time trying to run a game ive downloaded other than minecraft (which my dad downloaded about 10 years ago now.) Ive extracted the folder and run the exe file.. but it opens the game and all i can see is the title page? or the logo? It plays some music and nothing happens when i click the screen or press enter... am I missing a step?

When no controller is plugged in, the C keyboard key is the confirmation key to progress through menus.

Thankyou!!!

That's really important! It should probably be on the title screen. Otherwise, it looks like the game's locked up, and just playing calming music.

Yes, it's something we'd like to patch in the future!

this is exactly what happened to me, and this is exactly what I thought! just locked up and playing calm music-- i had no idea what i was doing wrong. luckily i found this reply! thank you so much!!

wrtggj

Hello, I can't seem to run Celeste, it crashes when i try to open it, both throught the itchio app and the zip file version. Can anyone help me figure this out? Here's the error log: 

Celeste Error Log

==========================================

Ver 1.4.0.0

15.10.2022 23.50.28

System.InvalidOperationException: An unexpected error has occurred.

   kohteessa Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)

   kohteessa Celeste.Skybox.Draw(Matrix matrix, Color color) tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\Overworld\3D\MountainModel.cs:rivillä 120

   kohteessa Celeste.MountainModel.BeforeRender(Scene scene) tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\Overworld\3D\MountainModel.cs:rivillä 471

   kohteessa Celeste.MountainRenderer.BeforeRender(Scene scene) tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\Overworld\3D\MountainRenderer.cs:rivillä 281

   kohteessa Monocle.RendererList.BeforeRender() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:rivillä 50

   kohteessa Monocle.Scene.BeforeRender() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Scene.cs:rivillä 82

   kohteessa Monocle.Engine.RenderCore() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:rivillä 325

   kohteessa Celeste.Celeste.RenderCore() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:rivillä 216

   kohteessa Monocle.Engine.Draw(GameTime gameTime) tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:rivillä 298

   kohteessa Microsoft.Xna.Framework.Game.DrawFrame()

   kohteessa Microsoft.Xna.Framework.Game.Tick()

   kohteessa Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   kohteessa Microsoft.Xna.Framework.GameHost.OnIdle()

   kohteessa Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   kohteessa Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   kohteessa System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   kohteessa System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   kohteessa System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   kohteessa System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   kohteessa System.Windows.Forms.Application.Run(Form mainForm)

   kohteessa Microsoft.Xna.Framework.WindowsGameHost.Run()

   kohteessa Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   kohteessa Monocle.Engine.RunWithLogging() tiedostossa C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:rivillä 348


my computer is in finnish, so kohteessa=at location, tiedostossa: in file, rivillä: line, i think?

I just got a new laptop and never had issues like this with my old one. Really bummed out if i can't play one of my favorite games anymore:(

Did you figure anything out? This is happening for my recent laptop; I played Celeste for the first time yesterday but it's giving me this exact error log today (but English, not Finnish) 

hi folks, time for me to post my celeste error. new tower, never had any problems with celeste before, everything is downloaded and ive got the itch xna situation and i also have the .net framework, and getting this.

Celeste Error Log

==========================================

Ver 1.4.0.0

12/4/2022 5:07:16 PM

System.InvalidOperationException: An unexpected error has occurred.

   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)

   at Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:line 259

   at Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\ScreenWipe.cs:line 77

   at Celeste.FadeWipe.Render(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\FadeWipe.cs:line 47

   at Monocle.RendererList.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:line 61

   at Monocle.Scene.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Scene.cs:line 87

   at Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 333

   at Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:line 216

   at Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 298

   at Microsoft.Xna.Framework.Game.DrawFrame()

   at Microsoft.Xna.Framework.Game.Tick()

   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   at Microsoft.Xna.Framework.GameHost.OnIdle()

   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   at System.Windows.Forms.Application.Run(Form mainForm)

   at Microsoft.Xna.Framework.WindowsGameHost.Run()

   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   at Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:line 348

Hi, I've also tried to open celeste but it just didn't open


Celeste Error Log

==========================================

Ver 1.4.0.0

12/31/2022 8:19:27 PM

System.InvalidOperationException: Could not map Texture2D for reading! Error Code: O GPU n o responder  a mais comandos, muito provavelmente devido a um comando inv lido repassado pelo aplicativo de chamada. (0x887A0006)

   em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)

   em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)

   em Monocle.VirtualTexture.Reload() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 170

   em Monocle.VirtualContent.CreateTexture(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 271

   em Celeste.Language.FromExport(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:linha 94

   em Celeste.Dialog.LoadLanguage(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 72

   em Celeste.Dialog.Load() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 29

   em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 92

   em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45

Ver 1.4.0.0

12/31/2022 8:14:09 PM

System.InvalidOperationException: Could not map Texture2D for reading! Error Code: O GPU n o responder  a mais comandos, muito provavelmente devido a um comando inv lido repassado pelo aplicativo de chamada. (0x887A0006)

   em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)

   em Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)

   em Monocle.VirtualTexture.Reload() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 170

   em Monocle.VirtualContent.CreateTexture(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:linha 271

   em Celeste.Language.FromExport(String path) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:linha 94

   em Celeste.Dialog.LoadLanguage(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 72

   em Celeste.Dialog.Load() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:linha 29

   em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 92

   em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45

Ver 1.4.0.0

12/31/2022 8:11:03 PM

System.InvalidOperationException: Vertex buffer creation failed! Error Code: Um problema interno impediu o driver de executar a opera  o especifica. O estado do driver provavelmente   suspeito,

e o aplicativo n o deve continuar. (0x887A0020)

   em Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   em Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GenVertexBuffer(IntPtr device, Byte dynamic, BufferUsage usage, Int32 sizeInBytes)

   em Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)

   em Celeste.ObjModel.ResetVertexBuffer() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:linha 29

   em Celeste.ObjModel.Create(String filename) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:linha 176

   em Celeste.MTN.LoadData() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\MTN.cs:linha 82

   em Celeste.GameLoader.LoadThread() na C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:linha 84

   em Celeste.RunThread.RunThreadWithLogging(Action method) na C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:linha 45

Celeste Error Log

==========================================

Ver 1.4.0.0

03.11.2023 11:46:33

System.InvalidOperationException: Texture2D staging buffer creation failed! Error Code: ��������� ���������� GPU �������������. ��� ����������� ���������������� �������� ����������� GetDeviceRemovedReason. (0x887A0005)

   в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)

   в Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)

   в Monocle.VirtualTexture.Reload() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 170

   в Monocle.VirtualContent.CreateTexture(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 271

   в Celeste.Language.FromExport(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:строка 94

   в Celeste.Dialog.LoadLanguage(String filename) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 72

   в Celeste.Dialog.Load() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:строка 29

   в Celeste.GameLoader.LoadThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:строка 92

   в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45

Ver 1.4.0.0

03.11.2023 11:46:08

System.InvalidOperationException: Texture2D creation failed! Error Code: ����������� ��������� �� ����� �������� �� ���������� ������� � ��������� �����, ������, ��� ������������� ����������� �������� ������������ �������. (0x887A0006)

   в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget)

   в Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format)

   в Monocle.VirtualTexture.Reload() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 101

   в Monocle.VirtualContent.CreateTexture(String path) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:строка 271

   в Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\Atlas.cs:строка 235

   в Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\Atlas.cs:строка 34

   в Celeste.LevelExit.LoadCompleteThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\LevelExit.cs:строка 120

   в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45

Ver 1.4.0.0

01.11.2023 21:23:11

System.InvalidOperationException: Vertex buffer creation failed! Error Code: ��������� ���������� GPU �������������. ��� ����������� ���������������� �������� ����������� GetDeviceRemovedReason. (0x887A0005)

   в Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)

   в Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GenVertexBuffer(IntPtr device, Byte dynamic, BufferUsage usage, Int32 sizeInBytes)

   в Microsoft.Xna.Framework.Graphics.VertexBuffer..ctor(GraphicsDevice graphicsDevice, VertexDeclaration vertexDeclaration, Int32 vertexCount, BufferUsage bufferUsage, Boolean dynamic)

   в Celeste.ObjModel.ResetVertexBuffer() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:строка 29

   в Celeste.ObjModel.Create(String filename) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\ObjModel.cs:строка 176

   в Celeste.MTN.LoadData() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\MTN.cs:строка 82

   в Celeste.GameLoader.LoadThread() в C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:строка 84

   в Celeste.RunThread.RunThreadWithLogging(Action method) в C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:строка 45

i dont know why this happening, i have everything installed, it started crashing everytime after i completed 3rd chapter

Can someone please help me? Celeste is crashing right after the Automatic Save file message appears on screen


Celeste Error Log

==========================================

Ver 1.4.0.0

16/02/2024 02:45:38

System.InvalidOperationException: An unexpected error has occurred.

   in Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 primitiveCount, VertexDeclaration vertexDeclaration)

   in Celeste.GFX.DrawVertices[T](Matrix matrix, T[] vertices, Int32 vertexCount, Effect effect, BlendState blendState) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Memory\GFX.cs:riga 259

   in Celeste.ScreenWipe.DrawPrimitives(VertexPositionColor[] vertices) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\ScreenWipe.cs:riga 77

   in Celeste.FadeWipe.Render(Scene scene) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Graphics\Wipes\FadeWipe.cs:riga 47

   in Monocle.RendererList.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\InternalUtilities\RendererList.cs:riga 61

   in Monocle.Scene.Render() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Scene.cs:riga 87

   in Monocle.Engine.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:riga 333

   in Celeste.Celeste.RenderCore() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Celeste.cs:riga 216

   in Monocle.Engine.Draw(GameTime gameTime) in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:riga 298

   in Microsoft.Xna.Framework.Game.DrawFrame()

   in Microsoft.Xna.Framework.Game.Tick()

   in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)

   in Microsoft.Xna.Framework.GameHost.OnIdle()

   in Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()

   in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)

   in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)

   in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)

   in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)

   in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)

   in System.Windows.Forms.Application.Run(Form mainForm)

   in Microsoft.Xna.Framework.WindowsGameHost.Run()

   in Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)

   in Monocle.Engine.RunWithLogging() in C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Engine.cs:riga 348

Hey am also having a problem, can someone help?

here is my error log:

Celeste Error Log
==========================================
Ver 1.3.1.2
5/2/2024 7:36:55 PM
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
   at Microsoft.Xna.Framework.Input.UnsafeNativeMethods.GetState(PlayerIndex playerIndex, XINPUT_STATE& pState)
   at Microsoft.Xna.Framework.Input.GamePad.GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode)
   at Monocle.MInput.GamePadData.Update()
   at Monocle.MInput.Update()
   at Monocle.Engine.Update(GameTime gameTime)
   at Celeste.Celeste.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Monocle.Engine.RunWithLogging()
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