0 (cont.):
While Leibniz privileges the creative potential of the empty room unbound by foils, this conception relies on an assumption of the monad as an autonomous agent with sole authorial control. However, contemporary developments in tabletop roleplaying game design provide opportunities to complicate and enrich Leibniz's model.
In particular, some games recognize collaborative storytelling between players and gamemasters is inevitable on these surfaces, and, further, leverage this distributed agency and emergent narratives from decentralized co-creation. Neither player nor gamemaster fully controls the empty room here — its potentialities manifest through intersubjective appraisal and spontaneous co-authorship.
This collaborative paradigm recasts the empty room as an intermonadic space, predicated on the interplay of multiple perspectives in recognizing and unfolding creative possibilities. The self cultivation Leibniz associates with the blank canvas of the empty room could thus be considered an intermonadic collaborative practice.
While bold, this interpretation foregrounds the social, perspectival nature of world-authoring implied yet underdeveloped in Leibniz's monadology. It paves the way for a revitalized monadology attuned to multiplicity, relationally, and co-creation in fashioning reality through shared imagination. The empty room may harbour untapped promise as a site for intermonadic convergence.