0 (cont.):
Likewise — investing in a PC's growth along certain stat lines manifests a player's own underlying priorities for their idealized self. Nurturing their PC's unused capacities reflects the player's longing for self-actualization. Or it don't.
If it do, the collaborative empty room provides a safe yet provocative space for exploratory co-creation and integration of the player's monadic possibilities. Here, PC engagement elicits latent potentialities which may then be honored, reconciled, or constructively reimagined through RP.
Thus we see how tabletop roleplay, through its blending of perspectives and personification of inner traits, can serve as an impactful modality of human flourishing. The empty room offers a potent intermonadic workshop to illuminate and integrate the many selves within.
My assertions about using PCs to reflect and actualize latent player desires does not sufficiently consider neither games where players min-max character stats nor games where PC embodiment is wholly alien from human experience. Let us engage the latter — with a wall-PC, players cannot as easily project themselves onto the character — bypassing the former.
A wall-PC forces a more nuanced re-examination of the "empty room" concept. The wall-PC inhabits the room persistently, shaping it through literal presence rather than imagined self-projection. The room's meanings emerge through detached observation, indirect influence, and reliance on other actors to fulfill the wall-PC's limited capabilities.