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(+1)

It feels that a lot of thought and effort was put into the card mechanics. I like the vibe of a complex card system. It really feels engaging. The music is really nice too. The effect will be multiplied if you pair the system with a story. Semi-static narrative parts and dialogs would fit the game atmosphere perfectly. So it’s interesting to learn if you planned something like this.

I haven’t yet progress a lot, actually. Maybe it’s only me, but the combat dragged me in, and I couldn’t get through. It would help me if there were a way to delve into the cards gradually. It may make sense to make the first combat short. Allow to win it in only a few turns. Just for the player to get that feeling and understand the core mechanics. And then introduce more creatures and cards. And by facing progressively strong opponents, learn the mechanics.

There was a strange bug on my side. The tutorial text was cut. Only about 85% of it fitted on the screen. The size of the text on the cards can be larger. It was a bit hard to read it on a laptop.

(+1)

Thank you for the feedback! I wanted to put a focus on the gameplay side of things, and that took the majority of the time that was spent on the game so far. For the next jam I intend to, at minimum, have integrated:

- 3D models for the summoned creatures and permanent effects, possibly as figurines or statuettes to minimize the need for extensive animations
- A different visual theme for each element, along with fully integrated UI
- Music and SFX to round out the experience
- A full set of cards for each element to allow the player some semblance of choice in their deck creation
- Fully realized computer AI to provide at least somewhat of a challenge
- The story is there, but it's pretty much just a blurb right now. If I have time for the next jam (or the one after that if needed) I'm going to try to integrate it into the gameplay as well, with small bits of dialogue and seeming interaction between the player and the computer, as you mentioned. Along with that, I would try to integrate more of a playable tutorial section in addition to the purely visual tutorial that's been provided.
- I had some difficulties getting Unity's UI to work for me the way I wanted it, so I'll need to take some time to tweak that as well.