Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(4 edits) (+1)

(sorry for taking so long to answer, but I missed the notification). I believe "auto minus" solution could lead to a downward spiral, like you also mentioned.

Let's imagine a player facing an obstacle of 2, with -2HP. To get a partial success they need:
A) + + on the dice roll  >>  3 dice (-2HP) VS -2
B) + + + + on the dice roll >> 5 dice VS -4 (-2HP)
both scenarios allow you to have a minus on a roll (if you have 1 skill point to ignore it) or a blank
I believe it's way harder to get B, and that's why I stayed with the A approach.

Your input is great. And I believe it suits the game perfectly, if you're playing an harder scenario, or a game with less rolls, or a game that allows you plenty of health recovery.

What do you think? Thanks for the discussion.

all good and reasonable <3
I was always considering making new rules to use with my fudge dice and when I came upon your rules, I was floored at how much it resonated to how I want rules to be. So I might be fiddling with your rules in the future ;D

Awesome! 
Feel free to take the discussion further. I'm not a social-media person, but I will gladly answer the best as I can (even if my english speech isn't the most articulated). 
Let me know when you do your thing  ;)