Thank you for the feedback. That's a great idea that I might consider in the future! - you're also invited to adapt and change it to that theme (use the openoffice doc)
cmartins
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Esta jam não foi criada para os likes nem com qualquer intuito de auto-promoção. Foi "qualquer coisa" para homenagear a data.
Confesso que ainda teve menor adesão do que esperava... mas, só pelo teu esforço já valeu a pena. Obrigado por teres colocado a peça inacabada. Revela uma grandeza enorme!
O que vi do jogo, gostei muito. Espero poder jogá-lo em breve. E se precisares de beta-testers, diz - terei todo o gosto em participar.
Pode ser um videojogo, claro.
Nos anos 70 apareceram os primeiros videojogos. Estou certo que haveria muita coisa que a PIDE poderia não gostar num "oregon trail". Se quiseres manter a vibe dessa época, força. Ou então, imagina como seria se o 25 de Abril tivesse demorado mais 10 anos e o teu jogo coubesse numa disquete proibida... Ou se houvesse PIDE nos dias de hoje (e não ficas limitado aos gráficos).
O que importa é a Liberdade :)
Espero ter ajudado.
Thank you so much for sharing the ideas. Your appreciation and input is most welcomed.
I think removing a positive die from the roll has the same impact as the "automatic minus" that CrlBox suggested (my answer to their post wasn't there when you made your suggestion - my bad). I am not saying that's not okay, I just think it's creates difficult situations for the players.
About the blank skills: You can use blank skills, you just have +0 bonus (you're not good at it).
In this game, skills were envisioned to be the same for all the players - things that everyone can do. You define the skills, when you create the characters - and skills would end up defining the game you about to play. For instance if you're playing a dungeon crawler (where the characters hack and slash all the time) you won't use Charisma - maybe you'll end up with something like "Sword / Arrows / Magic / Silence / Resistance / Camp". If you want to have unique abilities, write those in "resources" - let's suppose that Magic is not for everyone - then, you should replace it in the Skill section (by Armor, or something, idk) and only those who can use it, should write "Magic" in their Resource section (unlocking that ability and granting a re-roll).
Hope this clarification helps. Feel free to drop any further questions =)
(sorry for taking so long to answer, but I missed the notification). I believe "auto minus" solution could lead to a downward spiral, like you also mentioned.
Let's imagine a player facing an obstacle of 2, with -2HP. To get a partial success they need:
A) + + on the dice roll >> 3 dice (-2HP) VS -2
B) + + + + on the dice roll >> 5 dice VS -4 (-2HP)
both scenarios allow you to have a minus on a roll (if you have 1 skill point to ignore it) or a blank
I believe it's way harder to get B, and that's why I stayed with the A approach.
Your input is great. And I believe it suits the game perfectly, if you're playing an harder scenario, or a game with less rolls, or a game that allows you plenty of health recovery.
What do you think? Thanks for the discussion.
Glad you like it :)
It's not quite like that. In 24 words it's difficult to explain... Let me try in the comments.
The skill only allows you to ignore negative dice - it doesn't grant you positive value. For instance, if you have a skill of 3, like you said, you can ignore 3 negative dice. But, you still need positive dice to succeed against an obstacle of 1 or 2. And that becomes harder with less dice.
It may not be the best solution... I'm open to suggestions. But I also wanted the dice to emulate HP or vitality - you become weaker as you lost.
What do you think?