Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cmartins

157
Posts
7
Topics
547
Followers
336
Following
A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

consider those as "narrative points" - when you succeed on an action roll, you can gather some "narrative points" (the exclamation symbols). Well, then you can use those to change the story - with a flashback or demanding an answer to the Narrator (check the examples on the sheet)

1. Yes! "nº" is the short form of number. I thought it was an universal thing - in Portugal (where I come from) is a normal thing. Thank you for pointing that out. I'll try to avoid using this term on future games.

2. I'll get to you soon with a proper reply.

thank you for your interest in FLING.
Let me try to address your questions.

1. When i mentioned "nº", i was talking about dice results - low numbers (nº) like 1 and 2 are usually a failure, while high numbers (5 and 6) tend to be a success. You could fill the Competence table the other way around, since what matters is the amount of symbols you allocate, but i figure that's less intuitive. 
Example: competence table (filled on character creation) for [eye actions] (sensory, discerning, aware) >> if you are really good on these kind of tasks, you could end up with these numbers (nº): 1=failure, 2=partial success, 3,4,5,6 = success. But if you filled the table differently, you can end up with a character like this: 1,2,3=failure; 4,5=partial success; 6=success.
 
2. Fling was created for a 1 page RPG - i couldn't spend much lines setting proper examples. Like you stated, this is subjective. But, let's try to come up with something for [sensory actions]... so, finding a needle on a haystack: consider this one the "Unreasonable" task; see if someone is lying to you is "Average"; and spot the girl among the men it's "Insignificant". But for instance, if the person lying is an actor, i say it's "difficult", but if it's a son or a husband, trying to do the same trick, i imagine it's easier for the person who knows their tells, so it's "easy".

Does it makes sense? Hope I've helped. Let me know if you still have some questions. English is not my main language, so I apologize in advance for some confusion. 

hi. Somehow i missed the notification, sorry for the late response. 

damn, you're right - the blank tiles are missing. I'll try to add it next week. Thank you for pointing that out.

Thank you for your interest.

I'm not on discord these days. Feel free to drop me an email at rpg{a}cmartins.art

I've edited the link - let me know if works okay now. thanks again for the notification.

thanks for letting me know.

I'm on mobile right now. I'll try to address that issue tomorrow

thank you so much!
Yup. I've reached the goal (here's the screenshot) - I'll create a devlog post in a few weeks explaining the whole thing.

by changing the position X and Y, you can do what I was aiming for - I think it works pretty good.

if I missed that earlier (sorry): forget my suggestion.
if you added that after the comment: it's perfect.

nice tool.

I know you're still working on it. So it's kinda unfair to criticize. I'm not sure if you are planning this: but do you think it makes sense to move the grid or the image below?

I tried to match a square grid with a specific graphic element and it was difficult to find the perfect grid size to do that. Maybe I was doing something wrong, but i missed that feature.

keep up the good work

this one is so cool.
I'm gonna run it this easter.

I never knew you could do this kind of customization in google sheets. It's amazing!

thank you so much for the kind words (and the $upport). It means a lot to me that you're playing with your child. I hope this map inspires you both and helps you to create wonderful stories together.

Glad you liked it. Thank you for sharing :D
Nice game you got there.

I really liked the idea and the way score works.
There's some space for improvement in UI, but it's a free Demo - you can't ask for a better gem.
thank you for sharing the game with the community =)

Nice gem!
I love the flavor (from the visual aspects to the music, and even the writing). You used the format very wisely. I'm really blown away.

The only thing I would change is the suits icons - they don't look as punk as they should (and the table numbers). Everything else is just f*cking amazing! 

wow.

Thank you so much for the kind review. It was a pleasure to be part of this JAM.

Wow. Great initiative! I'm gonna join this game jam!

I love the whole vibe you put into it. The moon, the labyrinth, the AI rules + plus the art thing! 
May I "give you a hand" with the art stuff? I totally understand if you want to do it solo - I don't want to mess up with your project. But, if you want: I can open 3 slots of free art commissions (one per month until the deadline - er, 1 week before the deadline).

I agree to all of your conditions and you could include my art on the free pack as well. I suck at social networks - you can contact me here rpg[a]cmartins.art

(1 edit)

Thanks.

Hope you use it on your games :)

Thank you for your words. If you run it again, tell me how it went with these tools.

I love this setting, but I believe the people from WoD did a quickstarter where they focus on the "quick" (it seems rushed) and they forgot the "start" part (it's looks very difficult to newbies) - no sheet in main doc, no pregen... Crazy for a company huge as that.

oh yeah, baby. "Five Fudge" is now on Russian.
I'm honored with the translation!

I am the one who should be thanking! No only for showing the interest in this game, but also for sharing it with the community and for allowing it to be played in other languages.

If you need any editable file, let me know I'll try to provide it.

Again, sorry for taking me so long to reply.

Thank you for your interest in the basic rules!

This game was done for a "24 word JAM". So, it lacks a lot of clarifications and a proper Rule Setting... It's advised that the players are already familiar with some tapletop RPGs concepts (I should have mentioned that somewhere, and I didn't - my bad).

The character sheet should contain all you need (besides the dice). It's encouraged that you came up with your own rules. Nevertheless, I'll tell you how it was intended to be played. 

  1. Gather some people to play a "make believe" game. One of you should be the Narrator, the other(s) should be the Protagonist(s).
  2. Discuss the type of world you're portraying. 
  3. Protagonist write 6 skills (based on the portrayed world) and then allocate 8 points (check the screenshots to see some examples).
  4. the Narrator portraits a scene and asks the players: "what do you do?"
  5. the Protagonists tell their intentions. If that action shows some kind of uncertainty, the Narrator defines an obstacle (0,1 or 2) and dice must be rolled by the Protagonists!
  6. Choose the proper skill and roll 5 fudge dice (5df). Based on the amount of points you allocated on that skill, you can ignore that many negative dices.
  7. Compare the dice outcome with the obstacle (check the IF table on the sheet).  Based on that, the Narrator creates a new scene.
  8. Repeat te steps 4 to 7 until you're pleased.

Notes:

  • your dice pool will decrease (-1dF) when things go bad.
  • check the images - I provided some gameplay examples there (hope it helps).

Well, this is it.

I'm not a native speaker, so I apologize for some errors or speech articulation. If you still have some questions, let me know. And I'll do my best to answer you.

Oh damn! I totally missed the notification about your comment.
Sorry for replying it 5 months later -_-
(and I just noticed it because someone made a new comment)

Of course, please share the result :D
So glad you liked it

Thank you for the feedback. That's a great idea that I might consider in the future! -  you're also invited to adapt and change it to that theme (use the openoffice doc)  

thank you for the positive feedback. Glad you liked it.

I think a visual connection is still missing. I need to step up my graphical design game.

Very good looking.
I really dig the graphic design and illustrations. Everything fits really well in one page. Great job!

As a Portuguese fellow, I approve this 'Saudade'

Great design!

Awesome.

Thanks for sharing it =)
Good luck for your project.

The hatching technique is remarkable. I really enjoyed the art (and the rest of course)

good to know. It coulb be a tinyLibrary logo or something to make them all equal

Oh boy, I love the idea :) 

I wish you the best of luck with the project.

Can the card be two sided? Or just one side?

Thank you for the kind words. 
Recognizing the trash-elements is my favorite part.
The greenscreen is a great tip - I'll consider it next time for sure. I didn't thought about it and you're right - it would be useful for post-processing.

uuuh that would be awesome!
I love the idea - Feel free to try that approach.
I hosted a jam recently and I only got 3 submissions xD 

Esta jam não foi criada para os likes nem com qualquer intuito de auto-promoção. Foi "qualquer coisa" para homenagear a data.

Confesso que ainda teve menor adesão do que esperava... mas, só pelo teu esforço já valeu a pena. Obrigado por teres colocado a peça inacabada. Revela uma grandeza enorme!

O que vi do jogo, gostei muito. Espero poder jogá-lo em breve. E se precisares de beta-testers, diz - terei todo o gosto em participar.

Boa ideia.

A ver se faço isso num futuro próximo ;)

Maravilhoso.
Quando o Durf apareceu (e antes de estar disponível noutras línguas) disse a mim mesmo que ia traduzir este jogo em PT-PT. Comecei a trabalhar no documento e depois a história do costume - deixei de ter tempo.
Ainda bem que alguém o fez. Obrigado pela tradução.

Thank you for the compliment. But no need to feel honored ;) it's deserved. I'll give you my feedback when I run the game.

*insta download* I didn't read the text (yet!) but let me tell you that you have a lovely design and art.
awesome job