Thanks. That means a lot from a fellow artist :')
cmartins
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Thanks.
Yeeees, I plan to translate it in a near future. But i'm flying solo... It's taking more time than it should :/
Meanwhile, you can check the first edition that i did a few years ago - this one is in english https://mare-baixa.itch.io/the-orc-and-the-pie
thanks :)
Yes, i do plan to release at least 5 more packs
- https://cmartins.itch.io/hex-tiles-fantasy/devlog/1446493/the-pseudo-crowdfundin...
thank you for your interest in FLING.
Let me try to address your questions.
1. When i mentioned "nº", i was talking about dice results - low numbers (nº) like 1 and 2 are usually a failure, while high numbers (5 and 6) tend to be a success. You could fill the Competence table the other way around, since what matters is the amount of symbols you allocate, but i figure that's less intuitive.
Example: competence table (filled on character creation) for [eye actions] (sensory, discerning, aware) >> if you are really good on these kind of tasks, you could end up with these numbers (nº): 1=failure, 2=partial success, 3,4,5,6 = success. But if you filled the table differently, you can end up with a character like this: 1,2,3=failure; 4,5=partial success; 6=success.
2. Fling was created for a 1 page RPG - i couldn't spend much lines setting proper examples. Like you stated, this is subjective. But, let's try to come up with something for [sensory actions]... so, finding a needle on a haystack: consider this one the "Unreasonable" task; see if someone is lying to you is "Average"; and spot the girl among the men it's "Insignificant". But for instance, if the person lying is an actor, i say it's "difficult", but if it's a son or a husband, trying to do the same trick, i imagine it's easier for the person who knows their tells, so it's "easy".
Does it makes sense? Hope I've helped. Let me know if you still have some questions. English is not my main language, so I apologize in advance for some confusion.
Wow. Great initiative! I'm gonna join this game jam!
I love the whole vibe you put into it. The moon, the labyrinth, the AI rules + plus the art thing!
May I "give you a hand" with the art stuff? I totally understand if you want to do it solo - I don't want to mess up with your project. But, if you want: I can open 3 slots of free art commissions (one per month until the deadline - er, 1 week before the deadline).
I agree to all of your conditions and you could include my art on the free pack as well. I suck at social networks - you can contact me here rpg[a]cmartins.art
Thank you for your words. If you run it again, tell me how it went with these tools.
I love this setting, but I believe the people from WoD did a quickstarter where they focus on the "quick" (it seems rushed) and they forgot the "start" part (it's looks very difficult to newbies) - no sheet in main doc, no pregen... Crazy for a company huge as that.




































