Thank you for your interest in the basic rules!
This game was done for a "24 word JAM". So, it lacks a lot of clarifications and a proper Rule Setting... It's advised that the players are already familiar with some tapletop RPGs concepts (I should have mentioned that somewhere, and I didn't - my bad).
The character sheet should contain all you need (besides the dice). It's encouraged that you came up with your own rules. Nevertheless, I'll tell you how it was intended to be played.
- Gather some people to play a "make believe" game. One of you should be the Narrator, the other(s) should be the Protagonist(s).
- Discuss the type of world you're portraying.
- Protagonist write 6 skills (based on the portrayed world) and then allocate 8 points (check the screenshots to see some examples).
- the Narrator portraits a scene and asks the players: "what do you do?"
- the Protagonists tell their intentions. If that action shows some kind of uncertainty, the Narrator defines an obstacle (0,1 or 2) and dice must be rolled by the Protagonists!
- Choose the proper skill and roll 5 fudge dice (5df). Based on the amount of points you allocated on that skill, you can ignore that many negative dices.
- Compare the dice outcome with the obstacle (check the IF table on the sheet). Based on that, the Narrator creates a new scene.
- Repeat te steps 4 to 7 until you're pleased.
Notes:
- your dice pool will decrease (-1dF) when things go bad.
- check the images - I provided some gameplay examples there (hope it helps).
Well, this is it.
I'm not a native speaker, so I apologize for some errors or speech articulation. If you still have some questions, let me know. And I'll do my best to answer you.