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Got it.

So, i tried a coupe more things, and i think this is a cool vibe for the first dungeon, i'il keep the next tiles in this style if its ok :D

Looks great!

https://luusifer.itch.io/brackey-gamejam , here it is, the password is "dafish"

(3 edits)

They look great! Good job. Now I can finish some stuff. Now, what should we with the doors: magic portals, regular doors, stairs, holes in the ground or something else?  I don't need any assets for these yet, so they are a low priority.

I think the doors should work like hollow knight or Metroid, where each room is in its own little world. This is both easier to program and it will fit the theme better.

Finaly, I think we have time to get a low-level/first boss, if not more (one for each level?). So, what ideas do you have for some bosses. Maybe a plant boss for the first level?

I think doors being literally doors are good.


About the boss, it could be a giant variation of the eye enemy, what do you think

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Given the time we have that would probably be safe. Though the boss variant of a not-boss should probably have more attacks and stuff.

Also I can rotate tilemap pieces on my end so you don't have to send every corner and angle.

ok, nice! so, i will start to polish the eye enemy sprite

(2 edits)

Hey, so I'm basically done with the game. Title, player and enemy code, some room presets. It's all basically done. What I'm saying is that when you send me anything, I'll have it done in an hour at most. I'll be polishing the game until I can add additional stuff. I am also working on a NPC speech system and a merchant system.

Ok! so, a sprite for a chest, the boss and the merchant, all done in 5 hours!