Wow you weren’t kidding when you said we made similar games lol. I love that someone else explored the same ideas. Also your art is amazing and I’m blown away that it was all done during the jam, great job!
For constructive criticism:
- I wish there was more oomph on the attack. It feels kind of hollow right now when you hit things
- I had trouble where I couldn’t switch direction sometimes when I was attacking repeatedly, which was frustrating
- I couldn’t always tell what part I was replacing - e.g. some of them show a torso but change out the arms. Maybe this is my bias from my own take on things, though
- I’m guessing you know this but just looping back to the earlier bosses was underwhelming, I was excited to see the next boss!
- For the fire guy, I found it hard to read which projectiles were immediately harmful and which were going to splash on the ground and do a fire spout.
Oh BTW, because you posted something similar- I went for the fist, then lifesteal, then the rapid attack :) The bee boss is my favorite