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Hello :-)

What you see is the Dynamic Resolution Scaling (DRS) in action ;-)

Some new games use this feature (Red Matter 2, 7th guest, etc...).

The Quest 3 have a default system basis rendering resolution set to 1680x1760px and the games apply to this basis a custom coefficient.

This coefficient, thanks to the Dynamic Resolution Scaling can be changed on the go. Ex: x0.8, x1.0, x1.1, x1.3, etc...

As QGO redefine the system basis rendering resolution, the DRS or the game itself apply the multiplier to what QGO define. It's why thanks to QGO, the DRS is always better. But as DRS is enabled, QGO can't disable it. Anyway, QGO + DSR is the best as possible :-)


Regarding to the maximum GPU level, I implemented this feature few months ago and at the moment, nobody reported over heat or nuclear explosion :-D. And you can imagine I play a lot with all the settings and I confess I never get the over heat alert message since 3 years now o my 3 devices. As QGO don't do overlocking but only use what the hardware offer, in case of issue, the hardware is able to lower the performances to cool the system or to display you an alert to take the Quest off few minutes in order it rest a little. So yes the battery will drain faster but only a little but, not twice, perhaps 20% faster at maximum.

Concerning the remap feature, I'm note sure I can do that. I never get the keycode on the controllers but will look at that.


There is no dumb question ;-)

Thank you and have a good day

(1 edit)

Thank you very much for the quick and informative answer , i wish the dynamic resolution could be disabled becuase it's really dumb in the way it works , or the devs might have activated it becuase they didn't want to optimize the new graphics for quest 3 , by default the resolution can get as low as 1180 on the metric tool which is really blurry , with optimizer set at 213% , the lowest it goes is 2500 according to the metric tool . At least qgo is helping with the issue or i wouldn't be able to tolerate the low resolution so thanks for the app really.


One last question , what's the point of the square option beside the resolution bar , doesn't 1680×1680 (square) deliver the same resolution as 1603×1760 since they both equal approximately 2822000 pixels , is the square option more sharp in the center of screen by any chance ? 

Also i was talking about the cpu not the gpu , but i suppose it's the same answer - setting it to max won't harm it even long term . All clear

Thank you very much 

I think DRS is a good solution to have better resolution in some parts of the game, but like you I hate to see blurry resolutions... 1180px is shameful... When the basis is 1680...

Very few games only support square resolution. But yes we can't see any difference so it just can help a little bit the Quest to have more headroom. 

What I says for GPU is the same foe CPU 😉