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overall the movement feels great, my only issue is the attack animation lingers a frame or two longer than the visual part of the actual animation and it makes dodging the boss very frustrating because it looks like your punch is done, but you're frozen in place and he gets a free hit on you

for some reason I keep trying to write a reply but I'm messing up most of the text I put in   sad dust dust           I do have a feeling like there not going to change that for some odd reason

I realized, there is no way to dodge before finishing the attack, which is really bad since if you intend to do a run without taking any hits for example, this would end up ruining it a bit.

Hi, from how my experience w the boss was, it's more of a hit n run/wait fight, stamina regenerates, but dodging, just like striking, takes 2 stamina from you. i thend to just punch once, if not twice, then dodge in/towards the boss so i am behind them and dont get hit. for this being a prototype, it is one where you'll have to be aware of your resources more.
(also imagine a healing-item just being a gamer-sups or sth of the like! Felt like i should express that for some reason. Maybe she'd find one in a dumpster or at a garage sale)