2.5D was great, the double-tap turn based thing was a little strange and in general it wasn't as much fun as it appeared, it was pretty laggy in the WEBGL also. Really great job with the production of it all 3.8/5
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GOD'S BANE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #39 | 4.042 | 4.042 |
SOUNDS / MUSIC | #61 | 3.500 | 3.500 |
Overall | #79 | 3.292 | 3.292 |
BOSS DESIGN | #86 | 3.250 | 3.250 |
USE OF THEME | #107 | 3.042 | 3.042 |
FUN | #115 | 3.042 | 3.042 |
CONTROLS | #148 | 2.875 | 2.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Player defeats bosses and absorbs them. You can switch between the absorbed bosses and exchange between their powers in real time
Did your team create the vast majority of art and music during the game jam?
yes everything from art to animations to music and sound design were made by us except for vfx (game uses cartoon coffee vfx pack)
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no
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