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Very cool game, the dialogues are written seamlessly and described marvelously, concealing the story just well enough...

The colors, in a literal way, are very smooth. The design flows well, maybe not exactly perfectly matching the dialogue and interaction of the game as greatly, but it's still awesome.

The only problem with the game is that some decisions are a bit confusing. Say, you make a choice, with an expectation on mind, but it, the conversation and interactions, end up going all right around it.
Spoilers, but when I played through all days, I wanted to... have a good time with Ren. I turned down Teo's invitation, and was greeted by a jump scare at the end.
Then, I had to read a guide on how to... 'invite him over'.
Never expected it myself to be that way, but eh, I guess I'm just nitpicking.

Anyways, that aside, the music could use some variety.
More onto this; the rain background noise was spot-on.
Again, since this is not finished at all, of course, it's only fair to cut some slack.

Overall, this is coming from no one, but I like this. Good stuff.
Will stay in tune for future updates. Don't trust Discord myself, so there's that.

(+1)

Wahhh thank you so much for the high praise and constructive feedback!! I really appreciate it! ^^ /gen

Would it be possible to provide a bit more clarity on the "conversation and interactions going all around it"? I'm not quite sure I fully understand that sentence, and I wouldn't want to misinterpret anything!!

Regarding the abrupt jumpscare ending: I've already spoken about Day 3's Dead End right here if you're interested in learning more about it (and why it exists in the first place).

As for getting the NSFW scenes: they originally weren't supposed to be in 14DWY at all, nor do they play any part in the overall storyline. As such, I didn't put much focus or effort into them, and I guess it shows kghjdsg ^^; You can also read more about it here if you'd like!

Finally, regarding the music: I've actually mentioned it in passing on Tumblr, and have already started to experiment with different styles of music in the Early Access builds! However, it's only available for Server Boosters to download/play right now — and I see that you don't really trust Discord — so I won't bother you with it.

Anyways!! I really appreciate you sharing your thoughts and providing feedback! It's good to know what aspects I need to work on, especially considering how I'm almost desensitised to my own writing at this point ^^; I'm glad you enjoyed the demo, and I'm also very grateful for the support! So thank you!! =w= ♡

If you don't quite get it, then my bad. I'll try my best to explain.

As I mentioned in my comment, I was aiming to, you know, sleep with Ren, all days.
Now, this was my original run. Like, my first time playing the game.
Sleeping with him on the first day was easy, because the interactions that the user can pick are very describing and can easily tell you where you are taking things.
Like, for an example, if I recall one of the options was: "Ask Ren to sleep with you" or something like that...
... now, on the third day [in my first ever run of the game] I was, of course, still aiming to get intimate with Ren.
I turned down Teo's offer to go out on a date, yadda yadda.
I ended up getting the 'bad ending'.
I was honestly a bit confused that calling him over had so many twists and stuff, however I was sure that there was a way to get intimate with him, on day three.
So, I looked up a guide. And to my surprise, you have to accept Teo's offer.
And that leads you to... leaving?
Maybe I'm quite the dummy, but I didn't expect this to be the way to get intimate with Ren.

Basically, I didn't expect it to work out like that.
I thought at one point, after turning down Teo's offer, you'd be able to call Ren, or something like that.
Not saying it's a bad play, but it made me a bit confused on why I was never able to call him after turning down Teo's offer on my original first playthrough of the game.

Tl;dr I was just a bit confused on how to get Ren horny  and instead got jumpscared by him lmao.

Ah, I see! Thank you for clarifying ^^

The jumpscares/Dead Ends actually get explained in one of the links from my previous comment, but the main reason they exist is so that the narrative can connect seamlessly between the days. 14DWY's storyline is actually rather linear — despite the amount of choices available — and it follows a strict path. The only way for Day 3 to connect with Day 4 is by accepting Teo's offer, and each Day needs a Dead End for consistency and replayability. If you get more than one Dead End, Ren will say something different each time.

I figured it'd make more sense for players to get the Dead End by failing to progress the story during a pivotal moment — rather than not inviting Ren over. If that were the case, players who prefer a slow burn (or want to invite other characters) would only be punished for their choices.

Also, it shows that even the safest of choices have consequences! Going to Angel's apartment in Day 2 won't result in a spicy scene, yet it will result in a certain character's death. Sometimes the most obvious decision isn't the best one! >:3

I'm... not exactly sure how to implement your feedback into the game (I don't think sleeping with Ren and then immediately getting the Dead End scene would be a good idea /pos), but if I manage to work something out, I'll see what I can do! Thanks again for your suggestions!

Uh, where did you find that guiiiide? Please and thanks.